APRIL SMITH'S S.T.E.M. CLASS
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KINDERGARTEN
​​LESSON 3:  
​REAL LIFE ALGORITHMS


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LESSON MISSION

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​1.)  I can breakdown large activities into a series of
     smaller events.

​2.) I can arrange sequential events into their logical  
     order. 

LESSON INTRODUCTION

ALGORITHMS ARE EVERYWHERE!
Did you know that algorithms are everywhere in our daily lives!   An algorithm is a list of steps that you can follow to finish a task.  Computers use algorithms to carry out processes.  You also use algorithms to carry out processes.   
Think about your morning routine.  Let's make a list of the different things you do from the time you wake up until the time you arrive at school.  
Now, let's put all the things you listed as a part of your morning routine, in order.  What comes first, second, third, and so on.
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When you put the steps in order, you created an algorithm.  The task was get to school in the morning.  The algorithm you created was the list of steps you have to complete to get to school in the morning.

TOOL BOX

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Look under the toolbox for important terms.
algorithm:  a correct sequence of instructions for computers to carry out processes

LESSON ACTIVITY

Now, we are going to look at some other real life algorithms.  To begin with, we are going to watch a video. 
Follow the instructions below:
  1. Click on your class icon below to go to your Code.org Classroom.  
  2. Put in your password.  
  3. Click on the Unplugged button next to Lesson 3:  Real-life Algorithms   
  4. Put on your headphones and watch the video.  
  5. When you have finished, put your headphones back on the hook and wait quietly until your classmates have finished.

In this video, you learned that there is an algorithms in everyday life!  Now we are going to do an activity to see if you can create real life algorithms.  ​

ACTIVITY INSTRUCTIONS

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  • In this activity, you are going to watch a video about how to plant a seed.  
  • Then you and a partner will get a stack of cards that are picture commands or steps for the algorithm.  
  • You will have some commands that you will not need mixed in with ones that you do.  
  • You and your partner need to put the picture commands in the correct order and take out the commands you do not need.
  • When you think you have it figured out, raise your hand.
  • I will come and check to see if you are correct.

The Rules

  1. You must stay with your partner.  You may not move around the room.
  2. No cheating.  You can't watch another pair and copy their idea.  
  3. When you succeed, raise your hand and show me your work.
Planting a Seed Video
Watch the video below.  When you are done, work with your shoulder partner on the Planting a Seed Algorithm Cards.
Planting a Seed Algorithm Cards
Now, using what you learned in the video, put the cards in the right order.  Remember to take out the ones you don't need.  The cards are embedded below.  They are NOT in order.
The game board is below.
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REFLECTION

So, did you accomplish the Lesson Mission Today?  Let's find out.  Let's take the Algorithm Challenge Together.  I will read the questions.  Then I will read the answer choices.  You will click on the answer you think is correct.  Let's begin by clicking on the icon below.
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MISSION ACCOMPLISHED

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CONGRATULATIONS!

This is the end of Coding Lesson 2:  Persistence - Stevie's Big Project
​
​You have accomplished your mission!

LESSON RESOURCES

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This lesson was created using the following resources.
Code.org

​Studio.code.org. (2017). Code.org. [online] Available at: https://studio.code.org/s/coursea [Accessed 20 Nov. 2017].

AL STATE TECHNOLOGY STANDARDS

The following Alabama State Technology Standards were addressed in this lesson:
Kindergarten Computational Thinker:

Algorithms
  • Standard 1:  Identify the elements of an event. ​
​Programming and Development
  • Standard 2:  Demonstrate use of input devices.Examples: Mouse, touch screen, keyboard. 
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    • HOW TO HAND IN ASSIGNMENTS
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  • NEXT TOP FIRM
    • LESSON 1: INTRODUCTION TO THE NEXT TOP FIRM
    • LESSON 2: UNDERSTANDING CLIENTS' WANTS & NEEDS
    • LESSON 3: INTERVIEWING YOUR CLIENT
    • LESSON 4: MARKETING PLAN
    • LESSON 5: DESIGNING A LOGO
    • LESSON 6: BRAND RECOGNITION
  • FUN LAB
  • STEM CHOICE BOARD