APRIL SMITH'S TECHNOLOGY CLASS
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1st GRADE

LESSON 2: THE STEM LAB RULES GAME SHOW

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LESSON MISSION

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  • I can tell you the policies, procedures, and rules of STEM Lab.

INSTRUCTION:  WHAT IS AN ASSESSMENT?

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An assessment is a test or activity that gives you the information you need to decide whether a goal was accomplished.  Some assessments test your knowledge and ask you to write answers on paper.  Some assessments require you to perform a task that shows you can do a skill, such as a driver's test.  Some assessments are games.  

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Games are fun assessments.  They push you to do your best because you are competing against others.  Games encourage you to take academic risks.  Academic risks are when you do something that you would normally be afraid to do, in order to learn.  Games allow you to show your knowledge and skills.  One great thing about games is that they allow you, the student, to know whether you have gained the knowledge or developed the skills you were supposed to.  The best thing about a games assessment is that even if you did not gain the knowledge or skills that you were supposed to, you can play it over and over against yourself until you do accomplish your goal.

TOOL BOX

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TERMS TO KNOW
assessment:  a test or activity that gives you the information you need to decide whether a goal was accomplished

academic risk:  when you do something that you would normally be afraid to do, in order to learn

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ACTIVITY:  THE STEM LAB GAME SHOW

Let's see how well you remember the rules of STEM Lab.  In this game you are divided into teams.  Each team will have a team captain.  The team captain is the person who will do the speaking for the group.  Each team will get a yes or no question about the rules.  You will have a few seconds to talk about your question as a group to determine what you think is the correct answer.  When the timer goes off, the team captain will tell me what the group answered, either yes or no.  If the answer is correct, your team gets a point, if is not correct, you do not get a point.  After your team answers, the next team gets a turn.  The team with the most points or the most right answers at the end of the game wins.  

SELF - ASSESSMENT

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So, how did you do?  Do you know the rules of S.T.E.M. Lab?  Can you follow them?  If you did well in the game, congratulations.  I am very proud of you.  If you did not do well, do not worry.  You can play the game as much as you like at home until you do.  I will help you and your classmates will also help you.  After all, we are all in this together.  You will spend more time with the people in this room than you will spend with your families at home.  This makes us like a family, and families help and support each other!


MISSION ACCOMPLISHED

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CONGRATULATIONS!  

You accomplished your mission!
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  • I can tell you the policies, procedures, and rules of STEM Lab.

  • HOME
  • STEM LABS
    • KINDERGARTEN STEM LABS
    • 1st GRADE STEM LABS
    • 2nd GRADE STEM LABS
    • 3rd GRADE STEM LABS
    • 4th GRADE STEM LABS
    • 5th GRADE STEM LABS
    • GRAPHIC DESIGNER LESSON
    • CODE.ORG CLASSROOMS
  • DESIGN LAB
    • Design Lab Lesson 1
    • Design Lab Lesson 4
  • DATA BASES
    • DEBATE TOPICS DATABASE
    • AMERICAN BIOGRAPHIES
    • AMERICAN REVOLUTION
    • NON-FICTION RESEARCH
    • Animals
    • BIOMES
    • Native American Portal
  • WORK GALLERIES
    • THE CAHABA GALLERY >
      • Gallery Lesson 1
      • Gallery Lesson 2
    • Wright Storyboard Gallery
    • Wessel Storyboard Gallery
    • Bramlett Storyboard Gallery
  • PHOTO GALLERIES
  • TEACHER RESOURCES
  • PARENT RESOURCES
    • LOGGING K - 1st INTO SCHOOLOGY
    • LOGGING 2nd - 5th GRADERS INTO SCHOOLOGY
    • HOW TO TAKE PICTURES ON A CHROMEBOOK
    • HOW TO HAND IN ASSIGNMENTS
  • STUDENT RESOURCES
  • PROJECTS
    • ENRICHMENT
    • Kindergarten Royal Ball
    • Reading Projects
    • 5th Grade Projects
  • CONTACT ME
  • U.S. History Teachers
    • HISTORY RESOURCES
  • NEXT TOP FIRM
    • NTF CRASH COURSE
    • LESSON 1: INTRODUCTION TO THE NEXT TOP FIRM
    • LESSON 2: THE ADVERTISING BUSINESS
    • LESSON 3: ADVERTISING STRATEGIES
    • LESSON 4: BRAND RECOGNITION
    • LESSON 5: ESTABLISHING YOUR FIRM
    • LESSON 6: UNDERSTANDING YOUR CLIENT
    • LESSON 7: DESIGNING A LOGO
  • CODING INNOVATIONS
    • CI WEEK 1
    • CI WEEKS 2 - 8
    • CI WEEKS 9 - 16
    • CI FINAL PROJECT IDEAS
  • ACAP PREP
  • ONLINE LEARNING RESOURCES
    • ENGLISH RESOURCES
    • MATH RESOURCES
    • SCIENCE RESOURCES
    • SOCIAL STUDIES RESOURCES
    • FINE ARTS RESOURCES
    • PE & HEALTH RESOURCES
    • ENGINEERING RESOURCES
  • FUN LAB
  • 4th GRADE READING
    • TEXT FEATURES