3rd GRADE
UNIT 1: Building the Galactic Government - Digital Citizenship
PERSONAL AND PRIVATE INFORMATION
THE LESSON MISSION
ACTIVITY 1 - THINK ABOUT ITLast week, you learned that you have a digital identity. Your digital identity is who you are online. You learned that you want to make sure people understand who you are so they do not make assumptions about you.
But, do you know why people want to share things online about themselves in the first place? |
Tool Boxdigital identity: everything about you online
digital footprint: a record of what you do online, including the sites you visit and the things you share digital trail: A path or track that someone can follow online permanent: something that lasts forever personal information: information about you that can be true for others as well private information: information about you that can be used to identify who you are |
ACTIVITY 2 - VIDEO
The ability to share who were are online has many wonderful benefits, but you need to stay safe online. What type of information about you is okay to share online? What type isn’t? Let's watch a video to answer these questions.
Reflecting on the Video
- What information should not be shared online?
- What information is ok to share on line?
ACTIVITY 3 - DIGITAL TRAILS
So, now you know that your digital identity is everything about you online. Every time you are online, whether it is a website, a game, an app, or social media, you leave a digital footprint. A digital footprint is a record that you have been there. All of our digital footprints create a digital trail, or an online path. These trails are permanent, meaning they last forever. If we are not responsible with our digital trails by keeping what we post personal, people we don't know might be able to get our private information.
Now, you are going to do an activity called Digital Tracks. John Jones and Jane Smith have left a Trail of Digital Footprints. Follow their trail to see who's digital footprints include private information.
DIGITAL TRACKING DETECTIVES
Use the digital trails above for John Jones and Jane Smith to answer the questions in your online assignment below.
Today you learned about how the information we leave online is our digital footprint and our digital footprints are permanent. You now know what information is safe to share online and what information you should not share.
MISSION ACCOMPLISHED
LESSON DEVELOPED USING:
Common Sense Media Lesson Plans
“Digital Trails.” Common Sense Education, Common Sense Education, 9 Aug. 2019, https://www.commonsense.org/education/digital-citizenship/lesson/digital-trails.
“Private and Personal Information.” Common Sense Education, Common Sense Education, 9 Aug. 2019, https://www.commonsense.org/education/digital-citizenship/lesson/private-and-personal-information.
STANDARDS MET:
AL DLCS - Citizens of a Digital Culture - Impact of Computing 12: Identify and discuss ways that access to technology helps empower individuals and groups.
AL DLCS - Recurring Standard - Safety, Privacy, and Security 1: Identify, demonstrate, and apply personal safe use of digital devices.
AL DLCS - Recurring Standard - Legal and Ethical Behavior 2: Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.
AL DLCS - Recurring Standard - Impact of Computing 3: Assess the validity and identify the purpose of digital content.
ISTE 1.1.D - Technology Fundamentals: Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
ISTE 1.2.A - Digital Footprint: Students manage their digital identity and understand the lasting impact of their online behaviors on themselves and others and make safe, legal and ethical decisions in the digital world.
ISTE 1.2.B - Online Interactions: Students demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.
ISTE 1.2.D - Digital Privacy: Students take action to protect their digital privacy on devices and manage their personal data and security while online.
ISTE 1.7.A - Global Connections: Students use digital tools to connect with peers from a variety of backgrounds recognizing diverse viewpoints and broadening mutual understanding.
ISTE 1.7.B - Multiple Viewpoints: Students use collaborative technologies to work with others, including peers, experts and community members, to examine issues and problems from multiple viewpoints.
ISTE 1.7.C - Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
ISTE 1.7.D - Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.
ITEEA STEL -3E - Analyze how different technological systems often interact with economic, environmental, and social systems.
ITEEA STEL-4F - Describe the helpful and harmful effects of technology.
ITEEA STEL-4K - Examine the ways that technology can have both positive and negative effects at the same time.
ITEEA STEL-4N - Analyze examples of technologies that have changed the way people think, interact, and communicate.
Common Sense Media Lesson Plans
“Digital Trails.” Common Sense Education, Common Sense Education, 9 Aug. 2019, https://www.commonsense.org/education/digital-citizenship/lesson/digital-trails.
“Private and Personal Information.” Common Sense Education, Common Sense Education, 9 Aug. 2019, https://www.commonsense.org/education/digital-citizenship/lesson/private-and-personal-information.
STANDARDS MET:
AL DLCS - Citizens of a Digital Culture - Impact of Computing 12: Identify and discuss ways that access to technology helps empower individuals and groups.
AL DLCS - Recurring Standard - Safety, Privacy, and Security 1: Identify, demonstrate, and apply personal safe use of digital devices.
AL DLCS - Recurring Standard - Legal and Ethical Behavior 2: Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.
AL DLCS - Recurring Standard - Impact of Computing 3: Assess the validity and identify the purpose of digital content.
ISTE 1.1.D - Technology Fundamentals: Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
ISTE 1.2.A - Digital Footprint: Students manage their digital identity and understand the lasting impact of their online behaviors on themselves and others and make safe, legal and ethical decisions in the digital world.
ISTE 1.2.B - Online Interactions: Students demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.
ISTE 1.2.D - Digital Privacy: Students take action to protect their digital privacy on devices and manage their personal data and security while online.
ISTE 1.7.A - Global Connections: Students use digital tools to connect with peers from a variety of backgrounds recognizing diverse viewpoints and broadening mutual understanding.
ISTE 1.7.B - Multiple Viewpoints: Students use collaborative technologies to work with others, including peers, experts and community members, to examine issues and problems from multiple viewpoints.
ISTE 1.7.C - Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
ISTE 1.7.D - Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.
ITEEA STEL -3E - Analyze how different technological systems often interact with economic, environmental, and social systems.
ITEEA STEL-4F - Describe the helpful and harmful effects of technology.
ITEEA STEL-4K - Examine the ways that technology can have both positive and negative effects at the same time.
ITEEA STEL-4N - Analyze examples of technologies that have changed the way people think, interact, and communicate.